Matthew Guzdial

Assistant Professor, Faculty of Science - Computing Science


Assistant Professor, Faculty of Science - Computing Science


CMPUT 250 - Computers and Games

An interdisciplinary course for students in Science, Arts, and other faculties. The focus is on games as interactive entertainment, their role in society, and how they are made. Teams composed of students with diverse backgrounds (e.g. English, Art and Design, and Computing Science) follow the entire creative process: from concept, through pitch, to delivery, of a short narrative-based game using a commercial game engine. To achieve the required mix of backgrounds and experience, students must apply to be considered for this course. See the Department web site for the online form. Prerequisite: Second-year standing.

CMPUT 256 - Game Artificial Intelligence

The purpose of this course is for students to gain a breadth of understanding of the AI approaches employed in digital games. This involves learning basic topics covered in other AI courses as they apply to digital games and more specialized game AI topics. Assignments will involve programming Game AI algorithms across a variety of areas including pathfinding, decision making, and data science. Prerequisite: CMPUT 174 or 274.

CMPUT 499 - Topics in Computing Science

This topics course is designed for a one on one individual study course between a student and an instructor. Prerequisites are determined by the instructor in the course outline. See Note (3) above.

CMPUT 605 - Topics in Computing Science

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