Eric Kaltman, PhD, MA, BA
Pronouns: he/him
Personal Website: http://www.erickaltman.com/portfolio/
Contact
Assistant Professor, Faculty of Arts - History, Classics, & Religion Dept
- kaltman@ualberta.ca
- Address
-
406C Arts Building (Main & Conv Hall)
113 St and 91 AveEdmonton ABT6G 2E6
Overview
Area of Study / Keywords
History of Technology History of Software Digital Preservation Digital History
About
Dr. Eric Kaltman is an Assistant Professor of Media and Technology Studies and History at the University of Alberta. He has a B.A. from the University of Michigan in History and Asian Studies, an M.A. in Interdisciplinary Asian Studies (Chinese) from the University of California Berkeley, and a Ph.D. in Computer Science from the Expressive Intelligence Studio at the University of California Santa Cruz. He was previously an Assistant Professor of Computer Science at California State University Channel Islands.
While gathering up his degrees, he worked as a project archivist at Stanford University Libraries, a web developer for Aclima, and a contract game and UI developer for the Berkeley Institute of Design. He was a CLIR Postdoctoral Fellow for Data Curation in the Sciences at Carnegie Mellon University Libraries before beginning his faculty career.
Research
Dr. Kaltman studies methodologies for accessing and recovering historical digital software and records. For more information on his Software History Futures and Technologies (SHFT) research group, please visit: https://www.shft.group.
Courses
DH 510 - Topics in Digital Theory and Culture
HIST 121 - Topics in Global History
HIST 203 - History of Computing
Survey of the history of computers, computing, and human/computer interactions.
INT D 450 - Computers and Games
Team-based development of a complete game to be released on any computing platform. Prerequisite: CMPUT 250. [Faculty of Arts, Media and Technology Studies]
MST 351 - Understanding Video Games
Beginning with an exploration of games in general and leading to modern video games. This course will be delivered on-line and is offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar. Not open to students with credit in STS 350, STS 351, or MST 350.
MST 399 - Special Topics in Media Studies
Prerequisite: MST 100 or consent of the Program Administrator.
Featured Publications
19th Annual International Conference on Digital Preservation (iPRES). 2023 September;
Digital Humanities Quarterly. 2021 June;
Proceedings of the ACM on Human-Computer Interaction. 2021 January; 10.1145/3476035
Proceedings - 2021 IEEE International Conference on Big Data, Big Data 2021. 2021 January; 10.1109/BigData52589.2021.9671904
Archiving 2021 - Final Program and Proceedings. 2021 January; 10.2352/issn.2168-3204.2021.l.0.11
ROMchip: a journal of game histories. 2020 December;
Proceedings of the 14th International Conference on the Foundations of Digital Games. 2019 August; 10.1145/3337722.3341826
Eric Kaltman
2019 IEEE International Conference on Big Data (Big Data). 2019 January; 10.1109/bigdata47090.2019.9006606
The Stabilization, Exploration and Expression of Computer Game History
University of California, Santa Cruz. 2017 September;
Histories of Performance Documentation: Museum, Artistic, and Scholarly Practices. 2017 January; 10.4324/9781315645384
University of California, Santa Cruz, School of Engineering. 2017 January; 10.13140/rg.2.2.33425.94565
ACM International Conference Proceeding Series. 2017 January; 10.1145/3102071.3102092
Procedurality
Debugging Game History: A Critical Lexicon. 2016 June;
Multimodal climate sensor network
2016 May;
Proceedings of the 1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016. 2016 January;
Journal of Library Metadata. 2016 January; 10.1080/19386389.2016.1167494
Augmented exploration of library videogame holdings by techniques from computational linguistics
Society of American Archivists Science, Technology, and Healthcare Roundtable. 2015 January;
Exploring the Technical History of Games Through Software and Visualization.
10th International Conference on the Foundations of Digital Games. 2015 January;
Large-scale interactive visualizations of nearly 12,000 digital games
Proceedings of the 10th International Conference on the Foundations of Digital Games. 2015 January;
Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games.
10th International Conference on the Foundations of Digital Games. 2015 January;
People Tend to Like Related Games
Proceedings of the 10th International Conference on the Foundations of Digital Games. 2015 January;
Tools for videogame discovery built using latent semantic analysis
Proceedings of the 10th International Conference on the Foundations of Digital Games. 2015 January;
What We Talk About When We Talk About Games: Bottom-Up Game Studies Using Natural Language Processing
Proceedings of the `10th International Conference on the Foundations of Digital Games. 2015 January;
University of California, Santa Cruz. 2014 January; 10.7291/v97p8w9v
The Construction of Civilization
History of Games International Conference Proceedings. 2014 January;
Educational Technology Research and Development. 2013 January; 10.1007/s11423-012-9278-x
Kinesthetic Game Design for Writing Chinese
University of California, Berkeley. 2008 January;
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