Eric Kaltman, PhD, MA, BA

Assistant Professor, Faculty of Arts - History, Classics, & Religion Dept

Pronouns: he/him

Personal Website: http://www.erickaltman.com/portfolio/

Contact

Assistant Professor, Faculty of Arts - History, Classics, & Religion Dept
Email
kaltman@ualberta.ca
Address
406C Arts Building (Main & Conv Hall)
113 St and 91 Ave
Edmonton AB
T6G 2E6

Overview

Area of Study / Keywords

History of Technology History of Software Digital Preservation Digital History


About

Dr. Eric Kaltman is an Assistant Professor of Media and Technology Studies and History at the University of Alberta. He has a B.A. from the University of Michigan in History and Asian Studies, an M.A. in Interdisciplinary Asian Studies (Chinese) from the University of California Berkeley, and a Ph.D. in Computer Science from the Expressive Intelligence Studio at the University of California Santa Cruz. He was previously an Assistant Professor of Computer Science at California State University Channel Islands.

While gathering up his degrees, he worked as a project archivist at Stanford University Libraries, a web developer for Aclima, and a contract game and UI developer for the Berkeley Institute of Design. He was a CLIR Postdoctoral Fellow for Data Curation in the Sciences at Carnegie Mellon University Libraries before beginning his faculty career.


Research

Dr. Kaltman studies methodologies for accessing and recovering historical digital software and records. For more information on his Software History Futures and Technologies (SHFT) research group, please visit: https://www.shft.group.

Courses

DH 510 - Topics in Digital Theory and Culture


HIST 121 - Topics in Global History


INT D 450 - Computers and Games

Team-based development of a complete game to be released on any computing platform. Prerequisite: CMPUT 250. [Faculty of Arts, Media and Technology Studies]


Browse more courses taught by Eric Kaltman

Featured Publications

19th Annual International Conference on Digital Preservation (iPRES). 2023 September;


Digital Humanities Quarterly. 2021 June;


Proceedings of the ACM on Human-Computer Interaction. 2021 January; 10.1145/3476035


Proceedings - 2021 IEEE International Conference on Big Data, Big Data 2021. 2021 January; 10.1109/BigData52589.2021.9671904


Archiving 2021 - Final Program and Proceedings. 2021 January; 10.2352/issn.2168-3204.2021.l.0.11


ROMchip: a journal of game histories. 2020 December;


Proceedings of the 14th International Conference on the Foundations of Digital Games. 2019 August; 10.1145/3337722.3341826


Eric Kaltman

2019 IEEE International Conference on Big Data (Big Data). 2019 January; 10.1109/bigdata47090.2019.9006606


The Stabilization, Exploration and Expression of Computer Game History

University of California, Santa Cruz. 2017 September;


Histories of Performance Documentation: Museum, Artistic, and Scholarly Practices. 2017 January; 10.4324/9781315645384


University of California, Santa Cruz, School of Engineering. 2017 January; 10.13140/rg.2.2.33425.94565


ACM International Conference Proceeding Series. 2017 January; 10.1145/3102071.3102092


Procedurality

Debugging Game History: A Critical Lexicon. 2016 June;


Multimodal climate sensor network

2016 May;


Proceedings of the 1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016. 2016 January;


Journal of Library Metadata. 2016 January; 10.1080/19386389.2016.1167494


Augmented exploration of library videogame holdings by techniques from computational linguistics

Society of American Archivists Science, Technology, and Healthcare Roundtable. 2015 January;


Exploring the Technical History of Games Through Software and Visualization.

10th International Conference on the Foundations of Digital Games. 2015 January;


Large-scale interactive visualizations of nearly 12,000 digital games

Proceedings of the 10th International Conference on the Foundations of Digital Games. 2015 January;


Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games.

10th International Conference on the Foundations of Digital Games. 2015 January;


People Tend to Like Related Games

Proceedings of the 10th International Conference on the Foundations of Digital Games. 2015 January;


Tools for videogame discovery built using latent semantic analysis

Proceedings of the 10th International Conference on the Foundations of Digital Games. 2015 January;


What We Talk About When We Talk About Games: Bottom-Up Game Studies Using Natural Language Processing

Proceedings of the `10th International Conference on the Foundations of Digital Games. 2015 January;


University of California, Santa Cruz. 2014 January; 10.7291/v97p8w9v


The Construction of Civilization

History of Games International Conference Proceedings. 2014 January;


Educational Technology Research and Development. 2013 January; 10.1007/s11423-012-9278-x


Kinesthetic Game Design for Writing Chinese

University of California, Berkeley. 2008 January;


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