Michael Buro, PhD

Professor, Faculty of Science - Computing Science

Contact

Professor, Faculty of Science - Computing Science
Email
mburo@ualberta.ca

Overview

About

Education

  • M.Sc., Computing Science, Technical University of Aachen (Germany), 1990
  • Ph.D., Computing Science, University of Paderborn (Germany), 1994

Research

Areas

Artificial Intelligence
Computer Games

Interests

Artificial Intelligence, Heuristic Search, Real-Time Planning, Machine Learning.

Summary

I am currently interested in applying planning and abstraction to real-time decision problems such as RTS games. I also looking at sampling-based heuristic search.

Courses

CMPUT 350 - Advanced Games Programming

This course focuses on state-of-the-art AI and graphics programming for video games. Part 1 introduces C++, the language of choice for video game engines, emphasizing efficiency, safety, the Standard Template Library, and OpenGL. Part 2 on real time strategy deals with efficient pathfinding algorithms, planning, and scripting AI systems. Student projects give hands-on experience directly applicable to the video games industry. Prerequisites: CMPUT 201 or 275, and 204. May not be offered every year.

Fall Term 2020
CMPUT 657 - Heuristic Search

Winter Term 2021

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