Artificial Intelligence, Heuristic Search, Real-Time Planning, Machine Learning.
I am currently interested in applying planning and abstraction to real-time decision problems such as RTS games. I also looking at sampling-based heuristic search.
This course focuses on state-of-the-art AI and graphics programming for video games. Part 1 introduces C++, the language of choice for video game engines, emphasizing efficiency, safety, the Standard Template Library, and OpenGL. Part 2 on real time strategy deals with efficient pathfinding algorithms, planning, and scripting AI systems. Student projects give hands-on experience directly applicable to the video games industry. Prerequisites: CMPUT 201 or 275, and 204. May not be offered every year.Fall Term 2020