Mike Carbonaro

Professor, Faculty of Education - Educational Psychology Dept

Contact

Professor, Faculty of Education - Educational Psychology Dept
Email
mike.carbonaro@ualberta.ca

Overview

About
Ph.D. University of Alberta 1997 Educational Psychology, Basic Area
Dissertation Title: Computational Modeling of Concept Attainment

M.Sc. University of Alberta 1993 Computing Science, Artificial Intelligence
Project title: Human-Computer Collaboration as a Paradigm for Knowledge-Base Systems: Compensating for Cognitive Biases

B.A. York University 1991 Computer Science

M.Ed. University of Alberta 1988 Educational Psychology, Computer-Based Instruction
Thesis title: Computerized Test Item Banking: Features

B.Ed. University of Alberta 1984 Secondary Biological Sciences

Research

Dr. Mike Carbonaro is a professor of Educational Psychology at the University of Alberta. His research can be classified into several intersecting areas that include: curriculum design, computer games in schools, blended instructional delivery, robotics, computational modeling, health sciences interprofessional education, and, Aboriginal education. Prior to his university appointment, Dr. Carbonaro spent four years in industry developing simulation-based training systems for the Canadian military. His early research was on the development of neural network models of cognition. In 2001 he introduced the first university level Education course in Canada that explored the use of LEGO robotic technology at the k-12 level ¬creating momentum for widespread use of this technology throughout the province. Since 2004 he has been collaborating with colleagues in the Department of Computing Science, Drs. Jonathan Schaeffer and Duane Szafron, on the ScriptEase research project www.cs.ualberta.ca/~script/. In 2005 he designed and implemented a Faculty of Education Master’s program in area of Educational Technology that has graduated 29 students. From 2006-2010 he helped to develop a new graduate interprofessional program in Health Sciences Education and the creation of an educational research facility ¬Health Sciences Educational Research Commons (HSERC). He is part of a research team that was awarded a major grant for the development of simulation-based training scenarios in Health Sciences. Dr Carbonaro also led a project to develop new blended delivery instructional models for interprofessional health sciences education. Since 2010 Dr. Carbonaro (with colleagues Drs., Stroulia and Szafron in the Department of Computing Science) has been a Collaborative Network Investigator (CNI) on two Graphics Animation and New Media (GRAND) projects. GRAND is a federally-funded Network of Centres of Excellence that supports 34 research projects divided into 5 cross-pollinating themes involving researchers at 25 universities across Canada with more than 60 industry, government, and nonprofit partners. Dr. Carbonaro’s two CNI projects are: 1) BELIEVE: Believable Characters, Behaviors and Stories in Story-based Games; 2) HLTHSIM: Multi-Modal Augmented Reality for Training Healthcare Professionals. Research from these two GRAND projects has produced 12 papers published in top venues. Recently he has been collaborating with Aboriginal colleagues at Blue Quills First Nations College to develop e-pedagogical strategies to support the Faculty of Education cohort-based Aboriginal Teacher Education Program (ATEP).

Courses

EDCT 400 - Conference Seminar

Content varies. Topics are announced prior to registration. The transcript will carry a title descriptive of content. Prerequisite: consent of Department.

Spring Term 2021 Summer Term 2021
EDCT 500 - Conference Seminar

Content varies. Topics are announced prior to registration. The transcript will carry a title descriptive of content. Prerequisite: consent of Department.

Spring Term 2021 Summer Term 2021
EDIT 486 - Interactive Multimedia

This course emphasizes students as builders of video games as opposed to players of video games and addresses the pedagogy of using this process to teach K-12 students. Lectures will focus on educational theory, specifically, social constructivist and constructionist frameworks and their relevance to current learners and their perspectives on technology use. The lab components will explore various game development environments which are designed for K-12 students. Through the construction of video games, students will learn how to promote problem-solving skills and critical thinking in their own students. May contain alternate delivery sections; refer to the Fees Payment Guide in the University Regulations and Information for Students section of the Calendar.

Winter Term 2021
EDIT 578 - Site One Internship in Instructional Technology

Students will be placed in a professional environment where they will have the opportunity to participate in projects that incorporate educational technology.

Fall Term 2020
EDIT 579 - Site Two Internship in Instructional Technology

Students will be placed in a professional environment where they will have the opportunity to participate in projects that incorporate educational technology.

Fall Term 2020
EDPY 597 - Special Seminars

Content varies from year to year. Topics announced prior to registration period. The student's transcript carries title descriptive of content. May be repeated.

Winter Term 2021
EDU 210 - Introduction to Educational Technology

This course examines frameworks, trends, issues and futuristic scenarios on the role of technology in education. Students will gain hands-on experience of using technology, with a special emphasis on strategies for integrating technology into the school curriculum. Students may not receive credit for both EDU 210 and EDIT 202. Prerequisite: EDU 100 or pre/corequisite EDU 300 (After Degree students). May contain alternative delivery sections; refer to the Fees Payment Guide in the University Regulations and Information for Students section of the Calendar. [Department of Educational Psychology]

Fall Term 2020 Winter Term 2021

Browse more courses taught by Mike Carbonaro

Publications

A cross-institutional examination of readiness for interprofessional learning
Author(s): King, S., Greidanus, E., Carbonaro, M., Major, R., Loverso, T., Knowles, A.
Publication Date: 2012
Publication: Journal of Interprofessional Care
Volume: 26
Page Numbers: 108-114

Exploring surgeons' perceptions of the role of simulation in surgical education: a needs assessment
Author(s): Clark, M., White, J., King, S. & Carbonaro, M.
Publication Date: 2011
Publication: Canadian Medical Education Journal
Volume: 2
Issue: 2
Page Numbers: 44-52

Technical challenges and solutions for creating virtual environments for a health science interprofessional course
Author(s): deJong, E., Chodos, D., Kuras, P., Boechler, P., Stroulia, E., Carbonaro, M., & King, S.
Publication Date: 2011
Publication: Internet Journal of Allied Health Science and Practice
Volume: 9
Issue: 4
Page Numbers: 1-14

Computer-game construction: A gender-neutral attractor to Computing Science
Author(s): Carbonaro, M, Szafron, D, Cutumisu, M., & Schaeffer, J.
Publication Date: 2010
Publication: Computers and Education
Volume: 55
Issue: 3
Page Numbers: 1098-1111

Is there a role for simulation in surgical education? “Yes, but…”
Author(s): Clark, M, White, J, King, S, & Carbonaro, M.
Publication Date: 2010
Publication: Journal of Simulation in Health Care
Volume: 4
Issue: 4
Page Numbers: 313