Through teamwork and programming in a scripting language (such as Python or Ruby), this course introduces computational thinking, problem solving, and the fundamental ideas of computing science. Driven by building a computer application, students will use algorithms, abstraction and modelling, learning the syntax and semantics of a high-level language, investigate fundamental programming concepts and data structures, and use basic software development methods and tools. Documentation standards, object-orientated programming, and exception handling will be required in the computer application. Geographical user interfaces and event-driven programming may also be included. Prerequisite. Mathematics 30-1. Note: Credit may be obtained for only one of AUCSC 111 (2021) and AUSCI 135.