An introduction to the theories, practices and implications of multimedia literacies. Examples of multimedia texts include print, video, audio, CD-ROM, DVD, computer programs, digital games, hypermedia, Internet sites, graphic forms, electronic books, and text-based toys, games, and commodities. The course will explore the cultural, social, commercial, and educational issues raised by the proliferation of such texts. Sections may be offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar. Pre or corequisite: LIS 501 or consent of instructor.