EDIT - Education - Instructional Technology
Offered By:
Faculty of Education
Below are the courses available from the EDIT code. Select a course to view the available classes, additional class notes, and class times.
This course emphasizes students as builders of video games as opposed to players of video games and addresses the pedagogy of using this process to teach K-12 students. Lectures will focus on educational theory, specifically, social constructivist and constructionist frameworks and their relevance to current learners and their perspectives on technology use. The lab components will explore various game development environments which are designed for K-12 students. Through the construction of video games, students will learn how to promote problem-solving skills and critical thinking in their own students. May contain alternate delivery sections; refer to the Tuition and Fees page in the University Regulations section of the Calendar.
This course addresses the theory and practice of teaching and learning in blended and fully online learning environments in both synchronous and asynchronous formats. This course will cover topics such as pedagogical frameworks, instructional design, virtual learning communities, and technologies to support online teaching, and approaches to online assessment. It will investigate how to deal with changing technological environments that mediate the delivery of instruction. This course is taught in an online delivery format. Prerequisites: EDU 210 or equivalent.
Students will be placed in a professional environment where they will have the opportunity to participate in projects that incorporate educational technology.
Students will be placed in a professional environment where they will have the opportunity to participate in projects that incorporate educational technology.