EXAR - CE - Faculty of Arts

Offered By:
Faculty of Arts

Below are the courses available from the EXAR code. Select a course to view the available classes, additional class notes, and class times.

30 units Non-credit course

Students will be introduced to fundamental concepts in computer game prototyping. Students will develop skills in scenario and gameplay prototyping, design pipelines, and team collaboration.

30 units Non-credit course

Students will be introduced to fundamental concepts in computer game production. Students will develop skills in level design, game systems, user experience, and user interfaces

30 units Non-credit course

Students will be introduced to fundamental concepts in polishing computer games. Students will develop skills in playtesting, post-production, and cohesion.