CMPUT 174 and 175 use a problem-driven approach to introduce the fundamental ideas of Computing Science. Emphasis is on the underlying process behind the solution, independent of programming language or style. Basic notions of state, control flow, data structures, recursion, modularization, and testing are introduced through solving simple problems in a variety of domains such as text analysis, map navigation, game search, simulation, and cryptography. Students learn to program by reading and modifying existing programs as well as writing new ones. No prior programming experience is necessary. Prerequisite: Math 30 or 30-1. See Note (1) above. Credit cannot be obtained for CMPUT 174 if credit has already been obtained for CMPUT 274 or 275, except with permission of the Department.
When making decisions in games, computers rely on three main ideas: search, knowledge and simulations. Knowledge can be created by machine learning techniques and encoded in deep neural networks. Search and simulations help to understand the short and long-term consequences of possible actions. This course leads from basic concepts to state-of-the-art decision-making algorithms. Prerequisite: any 300-level Computing Science course.