Nathan Sturtevant

Professor, Faculty of Science - Computing Science
Directory

Fall Term 2025 (1930)

CMPUT 350 - Advanced Games Programming

3 units (fi 6)(EITHER, 3-0-3)

This course focuses on state-of-the-art AI and graphics programming for video games. Part 1 introduces C++, the language of choice for video game engines, emphasizing efficiency, safety, the Standard Template Library, and OpenGL. Part 2 on real time strategy deals with efficient pathfinding algorithms, planning, and scripting AI systems. Student projects give hands-on experience directly applicable to the video games industry. Prerequisites: CMPUT 201 or 275, and 204.

LECTURE A1 (56922)

2025-09-02 - 2025-12-08
TR 11:00 - 12:20