An interdisciplinary course for students in Science, Arts, and other faculties. The focus is on games as interactive entertainment, their role in society, and how they are made. Teams composed of students with diverse backgrounds (e.g. English, Art and Design, and Computing Science) follow the entire creative process: from concept, through pitch, to delivery, of a short narrative-based game using a commercial game engine. To achieve the required mix of backgrounds and experience, students must apply to be considered for this course. See the Department web site for the online form. Prerequisite: Second-year standing.
Section | Capacity | Class times | Instructor(s) |
---|---|---|---|
LECTURE A1
(82006) |
40 |
2023-09-05 - 2023-12-08 (TR)
11:00 - 12:20
CAB 281
|
Primary Instructor: Matthew Guzdial
|
Section | Capacity | Class times | Instructor(s) |
---|---|---|---|
LAB D01
(82007) |
40 |
No scheduled class times |
|
Section | Capacity | Class times | Instructor(s) |
---|---|---|---|
LECTURE B1
(14028) |
40 |
2024-01-08 - 2024-04-12 (TR)
11:00 - 12:20
NRE 2-127
|
Primary Instructor: Matthew Guzdial
|
Section | Capacity | Class times | Instructor(s) |
---|---|---|---|
LAB H01
(14029) |
40 |
No scheduled class times |
|