CMPUT 350 - Advanced Games Programming

3 units (fi 6)(EITHER, 3-0-3)

Faculty of Science

This course focuses on state-of-the-art AI and graphics programming for video games. Part 1 introduces C++, the language of choice for video game engines, emphasizing efficiency, safety, the Standard Template Library, and OpenGL. Part 2 on real time strategy deals with efficient pathfinding algorithms, planning, and scripting AI systems. Student projects give hands-on experience directly applicable to the video games industry. Prerequisites: CMPUT 201 or 275, and 204.

No syllabi

Fall Term 2025

Lectures

Section Capacity Class times Login to view Instructor(s) and Location
LECTURE A1
(56922)
30
2025-09-02 - 2025-12-08 (TR)
11:00 - 12:20

Labs

Section Capacity Class times Login to view Instructor(s) and Location
LAB D01
(56923)
15
2025-09-02 - 2025-12-08 (T)
14:00 - 16:50
LAB D02
(56924)
15
2025-09-02 - 2025-12-08 (T)
14:00 - 16:50