This course focuses on state-of-the-art AI and graphics programming for video games. Part 1 introduces C++, the language of choice for video game engines, emphasizing efficiency, safety, the Standard Template Library, and OpenGL. Part 2 on real time strategy deals with efficient pathfinding algorithms, planning, and scripting AI systems. Student projects give hands-on experience directly applicable to the video games industry. Prerequisites: CMPUT 201 or 275, and 204.
Section | Capacity | Class times | Login to view Instructor(s) and Location |
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LECTURE A1
(56922) |
30 |
2025-09-02 - 2025-12-08 (TR)
11:00 - 12:20
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Section | Capacity | Class times | Login to view Instructor(s) and Location |
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LAB D01
(56923) |
15 |
2025-09-02 - 2025-12-08 (T)
14:00 - 16:50
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LAB D02
(56924) |
15 |
2025-09-02 - 2025-12-08 (T)
14:00 - 16:50
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