CMPUT 350 - Advanced Games Programming

3 units (fi 6)(EITHER, 3-0-3)

Faculty of Science

This course focuses on state-of-the-art AI and graphics programming for video games. Part 1 introduces C++, the language of choice for video game engines, emphasizing efficiency, safety, the Standard Template Library, and OpenGL. Part 2 on real time strategy deals with efficient pathfinding algorithms, planning, and scripting AI systems. Student projects give hands-on experience directly applicable to the video games industry. Prerequisites: CMPUT 201 or 275, and 204.

No syllabi

Fall Term 2024

Lectures

Section Capacity Class times Login to view Instructor(s) and Location
LECTURE A2
(54608)
47
2024-09-03 - 2024-12-09 (TR)
11:00 - 12:20

Labs

Section Capacity Class times Login to view Instructor(s) and Location
LAB D03
(54609)
26
2024-09-03 - 2024-12-09 (T)
14:00 - 16:50
LAB D04
(54610)
21
2024-09-03 - 2024-12-09 (T)
14:00 - 16:50