CMPUT 350 - Advanced Games Programming

★ 3 (fi 6)(EITHER, 3-0-3)

Faculty of Science

This course focuses on state-of-the-art AI and graphics programming for video games. Part 1 introduces C++, the language of choice for video game engines, emphasizing efficiency, safety, the Standard Template Library, and OpenGL. Part 2 on real time strategy deals with efficient pathfinding algorithms, planning, and scripting AI systems. Student projects give hands-on experience directly applicable to the video games industry. Prerequisites: CMPUT 201 or 275, and 204.

No syllabi

Fall Term 2023

Lectures

Section Capacity Class times Instructor(s)
LECTURE A1
(82146)
47
2023-09-05 - 2023-12-08 (TR)
11:00 - 12:20
CAB 273
Primary Instructor: Michael Buro

Labs

Section Capacity Class times Instructor(s)
LAB D01
(83505)
25
2023-09-05 - 2023-12-08 (T)
14:00 - 16:50
CSC 1-59
LAB D02
(83506)
22
2023-09-05 - 2023-12-08 (T)
14:00 - 16:50
CSC 1-53