This course focuses on state-of-the-art AI and graphics programming for video games. Part 1 introduces C++, the language of choice for video game engines, emphasizing efficiency, safety, the Standard Template Library, and OpenGL. Part 2 on real time strategy deals with efficient pathfinding algorithms, planning, and scripting AI systems. Student projects give hands-on experience directly applicable to the video games industry. Prerequisites: CMPUT 201 or 275, and 204.
Section | Capacity | Class times | Login to view Instructor(s) and Location |
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LECTURE A2
(54608) |
47 |
2024-09-03 - 2024-12-09 (TR)
11:00 - 12:20
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Section | Capacity | Class times | Login to view Instructor(s) and Location |
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LAB D03
(54609) |
26 |
2024-09-03 - 2024-12-09 (T)
14:00 - 16:50
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LAB D04
(54610) |
21 |
2024-09-03 - 2024-12-09 (T)
14:00 - 16:50
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