MM - Multimedia

Offered By:
Faculty of Science

Below are the courses available from the MM code. Select a course to view the available classes, additional class notes, and class times.

★ 3 (fi 6)(VAR, VARIABLE)

As a result of the advances in network infrastructures and increasing user participation in social media using displays ranging from IMAX theatres to home entertainment systems, and from desktops to handheld devices, problems associated with multimedia content encoding, e.g., HEVC, synchronization, scheduling and delivery, on top of potential packet loss, have increased significantly. These issues are particularly challenging in real-time applications. This course focuses on time and space optimization techniques with the goal to achieve Quality of Service (QoS) and Quality of Experience (QoE), taking perceptual quality into consideration, to support the communication and visualization of multimedia content transmitted over reliable as well as unreliable networks. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

As a result of the advances in network infrastructures and increasing user participation in social media using displays ranging from IMAX theatres to home entertainment systems, and from desktops to handheld devices, problems associated with multimedia content encoding, e.g., HEVC, synchronization, scheduling and delivery, on top of potential packet loss, have increased significantly. These issues are particularly challenging in real-time applications. This course focuses on time and space optimization techniques with the goal to achieve Quality of Service (QoS) and Quality of Experience (QoE), taking perceptual quality into consideration, to support the communication and visualization of multimedia content transmitted over reliable as well as unreliable networks. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

As a result of the advances in network infrastructures and increasing user participation in social media using displays ranging from IMAX theatres to home entertainment systems, and from desktops to handheld devices, problems associated with multimedia content encoding, e.g., HEVC, synchronization, scheduling and delivery, on top of potential packet loss, have increased significantly. These issues are particularly challenging in real-time applications. This course focuses on time and space optimization techniques with the goal to achieve Quality of Service (QoS) and Quality of Experience (QoE), taking perceptual quality into consideration, to support the communication and visualization of multimedia content transmitted over reliable as well as unreliable networks. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 3 (fi 6)(VAR, VARIABLE)

Quality assessment of image and video (or 3D data) is essential in many applications, which deliver educational content, medical images, games, movies, video-on-demand and so on. In order to generate high quality image and video, especially given the sheer volume of consumer demand and under constrained resources, e.g., time and bandwidth, it is necessary to understand the image and video processing pipeline from the initial creation limitations to the final display at the receiver. This course focuses on reviewing various image/video processing techniques, as well as the quality assessment metrics proposed in the literature. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

Quality assessment of image and video (or 3D data) is essential in many applications, which deliver educational content, medical images, games, movies, video-on-demand and so on. In order to generate high quality image and video, especially given the sheer volume of consumer demand and under constrained resources, e.g., time and bandwidth, it is necessary to understand the image and video processing pipeline from the initial creation limitations to the final display at the receiver. This course focuses on reviewing various image/video processing techniques, as well as the quality assessment metrics proposed in the literature. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

Quality assessment of image and video (or 3D data) is essential in many applications, which deliver educational content, medical images, games, movies, video-on-demand and so on. In order to generate high quality image and video, especially given the sheer volume of consumer demand and under constrained resources, e.g., time and bandwidth, it is necessary to understand the image and video processing pipeline from the initial creation limitations to the final display at the receiver. This course focuses on reviewing various image/video processing techniques, as well as the quality assessment metrics proposed in the literature. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 3 (fi 6)(VAR, VARIABLE)

Developing appealing graphics and animations has become a requirement in many industrial applications like entertainment, advertising and online education. Animation is effective in explaining abstract concepts in biology, physics and medicine. 3D graphics and simulation is also beneficial in surgical training and planning. This course is intended to provide discussions on graphics and animation techniques, including 3D data acquisition, processing, transmission and rendering. Students will have the opportunity to understand and compare various state-of-the-art techniques in 3D modeling, animation and special effects. Sections offered in a Sections may be offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

Developing appealing graphics and animations has become a requirement in many industrial applications like entertainment, advertising and online education. Animation is effective in explaining abstract concepts in biology, physics and medicine. 3D graphics and simulation is also beneficial in surgical training and planning. This course is intended to provide discussions on graphics and animation techniques, including 3D data acquisition, processing, transmission and rendering. Students will have the opportunity to understand and compare various state-of-the-art techniques in 3D modeling, animation and special effects. Sections offered in a Sections may be offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

Developing appealing graphics and animations has become a requirement in many industrial applications like entertainment, advertising and online education. Animation is effective in explaining abstract concepts in biology, physics and medicine. 3D graphics and simulation is also beneficial in surgical training and planning. This course is intended to provide discussions on graphics and animation techniques, including 3D data acquisition, processing, transmission and rendering. Students will have the opportunity to understand and compare various state-of-the-art techniques in 3D modeling, animation and special effects. Sections offered in a Sections may be offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 3 (fi 6)(VAR, VARIABLE)

While traditional image and video remain at the core of multimedia content, 3D video is perceived as the next generation in video technology. 3D video incorporates the depth perspective which enables viewers to feel immersed in a more realistic environment. This course provides students with the latest 2D and 3D video developments and in particular relating to stereoscopic and multi- view with or without special eye-wear. Many of the techniques proposed on 3D video inherit much of the strengths from 2D video methods and computer vision techniques. The 3D component is also included in the latest HEVC standard. This course will focus on literature review and survey of these techniques. Group studies, discussions and presentations constitute the main thrust of the course. Sections may be offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

While traditional image and video remain at the core of multimedia content, 3D video is perceived as the next generation in video technology. 3D video incorporates the depth perspective which enables viewers to feel immersed in a more realistic environment. This course provides students with the latest 2D and 3D video developments and in particular relating to stereoscopic and multi- view with or without special eye-wear. Many of the techniques proposed on 3D video inherit much of the strengths from 2D video methods and computer vision techniques. The 3D component is also included in the latest HEVC standard. This course will focus on literature review and survey of these techniques. Group studies, discussions and presentations constitute the main thrust of the course. Sections may be offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

While traditional image and video remain at the core of multimedia content, 3D video is perceived as the next generation in video technology. 3D video incorporates the depth perspective which enables viewers to feel immersed in a more realistic environment. This course provides students with the latest 2D and 3D video developments and in particular relating to stereoscopic and multi- view with or without special eye-wear. Many of the techniques proposed on 3D video inherit much of the strengths from 2D video methods and computer vision techniques. The 3D component is also included in the latest HEVC standard. This course will focus on literature review and survey of these techniques. Group studies, discussions and presentations constitute the main thrust of the course. Sections may be offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 3 (fi 6)(VAR, VARIABLE)

Virtual reality and augmented reality can provide an immersive environment where many scenarios can be simulated. For example, manufacturing and engineering tasks, medical planning and training, art and design, rehabilitation, Physics, Biology and Chemistry concept exploration and many others can benefit from a virtual reality environment . This course focuses on the challenges of setting up a user friendly virtual reality scene where users can interact in an intuitive and natural way. The use of interactive techniques and sensor-based devices, such as haptic and head-mount display, in creating a virtual environment for scientific analysis, visualization exploration and Tele-presence, as well as how mobile users can participate in these applications, will be discussed. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

Virtual reality and augmented reality can provide an immersive environment where many scenarios can be simulated. For example, manufacturing and engineering tasks, medical planning and training, art and design, rehabilitation, Physics, Biology and Chemistry concept exploration and many others can benefit from a virtual reality environment . This course focuses on the challenges of setting up a user friendly virtual reality scene where users can interact in an intuitive and natural way. The use of interactive techniques and sensor-based devices, such as haptic and head-mount display, in creating a virtual environment for scientific analysis, visualization exploration and Tele-presence, as well as how mobile users can participate in these applications, will be discussed. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

Virtual reality and augmented reality can provide an immersive environment where many scenarios can be simulated. For example, manufacturing and engineering tasks, medical planning and training, art and design, rehabilitation, Physics, Biology and Chemistry concept exploration and many others can benefit from a virtual reality environment . This course focuses on the challenges of setting up a user friendly virtual reality scene where users can interact in an intuitive and natural way. The use of interactive techniques and sensor-based devices, such as haptic and head-mount display, in creating a virtual environment for scientific analysis, visualization exploration and Tele-presence, as well as how mobile users can participate in these applications, will be discussed. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 9 (fi 18)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 4.5 (fi 18)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 4.5 (fi 18)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 9 (fi 18)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 4.5 (fi 18)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 4.5 (fi 18)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 3 (fi 6)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 6 (fi 12)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 3 (fi 12)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 3 (fi 12)(VAR, VARIABLE)

Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 3 (fi 6)(VAR, VARIABLE)

Artificial Intelligence (AI) in multimedia covers a wide range of topics. In general, it means simulating human intelligence using computer algorithms. This course introduces a high level understanding of machine learning/deep learning, which is a branch of AI. The instructor may decide to include reinforcement learning and other aspects of neural networks, as well as natural language processing depending on the course schedule. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

Artificial Intelligence (AI) in multimedia covers a wide range of topics. In general, it means simulating human intelligence using computer algorithms. This course introduces a high level understanding of machine learning/deep learning, which is a branch of AI. The instructor may decide to include reinforcement learning and other aspects of neural networks, as well as natural language processing depending on the course schedule. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

Artificial Intelligence (AI) in multimedia covers a wide range of topics. In general, it means simulating human intelligence using computer algorithms. This course introduces a high level understanding of machine learning/deep learning, which is a branch of AI. The instructor may decide to include reinforcement learning and other aspects of neural networks, as well as natural language processing depending on the course schedule. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 3 (fi 6)(EITHER, VARIABLE)

The multimedia pipeline includes data acquisition, processing, transmission and visualization, as well as quality assessment. Over the years, state-of-the-art techniques have been developed in these areas. Nevertheless, emerging technologies in hardware, systems and tools necessitate continuous evolution of multimedia algorithms and inventions. Driven by industrial demands and consumer preferences, recent advances, e.g. Internet-of-Things, Cloud Computing, High Dynamic Display, visual recognition, multimedia mining and so on, have brought revolution in multimedia research and development. This course intends to introduce some latest hot topics in multimedia so that students understand industrial requirements and applications, and prepare for their careers. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

The multimedia pipeline includes data acquisition, processing, transmission and visualization, as well as quality assessment. Over the years, state-of-the-art techniques have been developed in these areas. Nevertheless, emerging technologies in hardware, systems and tools necessitate continuous evolution of multimedia algorithms and inventions. Driven by industrial demands and consumer preferences, recent advances, e.g. Internet-of-Things, Cloud Computing, High Dynamic Display, visual recognition, multimedia mining and so on, have brought revolution in multimedia research and development. This course intends to introduce some latest hot topics in multimedia so that students understand industrial requirements and applications, and prepare for their careers. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

The multimedia pipeline includes data acquisition, processing, transmission and visualization, as well as quality assessment. Over the years, state-of-the-art techniques have been developed in these areas. Nevertheless, emerging technologies in hardware, systems and tools necessitate continuous evolution of multimedia algorithms and inventions. Driven by industrial demands and consumer preferences, recent advances, e.g. Internet-of-Things, Cloud Computing, High Dynamic Display, visual recognition, multimedia mining and so on, have brought revolution in multimedia research and development. This course intends to introduce some latest hot topics in multimedia so that students understand industrial requirements and applications, and prepare for their careers. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 3 (fi 6)(EITHER, VARIABLE)

The multimedia pipeline includes data acquisition, processing, transmission and visualization, as well as quality assessment. Over the years, state-of-the-art techniques have been developed in these areas. Nevertheless, emerging technologies in hardware, systems and tools necessitate continuous evolution of multimedia algorithms and inventions. Driven by industrial demands and consumer preferences, recent advances, e.g. Internet-of-Things, Cloud Computing, High Dynamic Display, visual recognition, multimedia mining and so on, have brought revolution in multimedia research and development. This course intends to introduce some latest hot topics in multimedia so that students understand industrial requirements and applications, and prepare for their careers. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

The multimedia pipeline includes data acquisition, processing, transmission and visualization, as well as quality assessment. Over the years, state-of-the-art techniques have been developed in these areas. Nevertheless, emerging technologies in hardware, systems and tools necessitate continuous evolution of multimedia algorithms and inventions. Driven by industrial demands and consumer preferences, recent advances, e.g. Internet-of-Things, Cloud Computing, High Dynamic Display, visual recognition, multimedia mining and so on, have brought revolution in multimedia research and development. This course intends to introduce some latest hot topics in multimedia so that students understand industrial requirements and applications, and prepare for their careers. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 1.5 (fi 6)(VAR, VARIABLE)

The multimedia pipeline includes data acquisition, processing, transmission and visualization, as well as quality assessment. Over the years, state-of-the-art techniques have been developed in these areas. Nevertheless, emerging technologies in hardware, systems and tools necessitate continuous evolution of multimedia algorithms and inventions. Driven by industrial demands and consumer preferences, recent advances, e.g. Internet-of-Things, Cloud Computing, High Dynamic Display, visual recognition, multimedia mining and so on, have brought revolution in multimedia research and development. This course intends to introduce some latest hot topics in multimedia so that students understand industrial requirements and applications, and prepare for their careers. Sections offered at an increased rate of fee assessment; refer to the Tuition and Fees page in the University Regulations sections of the Calendar.

★ 3 (fi 6)(EITHER, VARIABLE)

The multimedia pipeline includes data acquisition, processing, transmission and visualization, as well as quality assessment. Over the years, state-of-the- art techniques have been developed in these areas. Nevertheless, emerging technologies in hardware, systems and tools necessitate continuous evolution of multimedia algorithms and inventions. Driven by industrial demands and consumer preferences, recent advances, e.g. Internet-of-Things, Cloud Computing, High Dynamic Display, visual recognition, multimedia mining and so on, have brought revolution in multimedia research and development. This course intends to introduce some latest hot topics in multimedia so that students understand industrial requirements and applications, and prepare for their careers. Sections offered in a Cost Recovery format at an increased rate of fee assessment; refer to the Fees Payment Guide in the University Regulations and Information for Students.

★ 3 (fi 6)(EITHER, VARIABLE)

The multimedia pipeline includes data acquisition, processing, transmission and visualization, as well as quality assessment. Over the years, state-of-the- art techniques have been developed in these areas. Nevertheless, emerging technologies in hardware, systems and tools necessitate continuous evolution of multimedia algorithms and inventions. Driven by industrial demands and consumer preferences, recent advances, e.g. Internet-of-Things, Cloud Computing, High Dynamic Display, visual recognition, multimedia mining and so on, have brought revolution in multimedia research and development. This course intends to introduce some latest hot topics in multimedia so that students understand industrial requirements and applications, and prepare for their careers. Sections offered in a Cost Recovery format at an increased rate of fee assessment; refer to the Fees Payment Guide in the University Regulations and Information for Students.

★ 3 (fi 6)(EITHER, VARIABLE)

The multimedia pipeline includes data acquisition, processing, transmission and visualization, as well as quality assessment. Over the years, state-of-the- art techniques have been developed in these areas. Nevertheless, emerging technologies in hardware, systems and tools necessitate continuous evolution of multimedia algorithms and inventions. Driven by industrial demands and consumer preferences, recent advances, e.g. Internet-of-Things, Cloud Computing, High Dynamic Display, visual recognition, multimedia mining and so on, have brought revolution in multimedia research and development. This course intends to introduce some latest hot topics in multimedia so that students understand industrial requirements and applications, and prepare for their careers. Sections offered in a Cost Recovery format at an increased rate of fee assessment; refer to the Fees Payment Guide in the University Regulations and Information for Students.

★ 3 (fi 6)(EITHER, VARIABLE)

The multimedia pipeline includes data acquisition, processing, transmission and visualization, as well as quality assessment. Over the years, state-of-the- art techniques have been developed in these areas. Nevertheless, emerging technologies in hardware, systems and tools necessitate continuous evolution of multimedia algorithms and inventions. Driven by industrial demands and consumer preferences, recent advances, e.g. Internet-of-Things, Cloud Computing, High Dynamic Display, visual recognition, multimedia mining and so on, have brought revolution in multimedia research and development. This course intends to introduce some latest hot topics in multimedia so that students understand industrial requirements and applications, and prepare for their careers. Sections offered in a Cost Recovery format at an increased rate of fee assessment; refer to the Fees Payment Guide in the University Regulations and Information for Students.